Through 5 distinct assignments I learned to pay attention to physical design features such as shape, materiality and finish in a new way.
At the start of Year 2, I regarded physical realisation as one of the biggest weak spots in my competency development. While my digital designs were often very polished, physical prototypes often missed a lot of finish and detail work. As a result of my inexperience the assignments were extremely frustrating at times. Particularly in the beginning I didn’t know what I wanted to create, let alone how I would go about doing so. Within the first assignments I tended to go in with little planning and just “winging it”.
The lectures taught me sketching, the value of finish, concept and clarity, and made me excited about materials. I learned about famous form families and started seeing design and form integration everywhere around me. Through the assignments I could notice myself getting more confident and excited in the Workshop. As my enthusiasm grew, I started reaching for creative, “bold” ideas to execute (such as casting tin or carving an electrical socket out of soap stone), but my limited practical experience caused many of these attempts to still not be finished fully in time, or lack the polish I desired. Even if it wasn’t as perfect as I wanted it to be, I surprised myself with what I was able to realise.
Basic Formgiving Skills has been a definite kickstart into the realm of realization. My enthusiasm grew tremendously and my skills have bettered enough to make me feel more confident in the Workshop. I would always stay better with a computer, but now also had the desire to go from Basic to Better.
– Cover Photo | by Zeno Kapitein
– Figure 1| by Zeno Kapitein
– Figure 2| by Zeno Kapitein
– Figure 3| by Zeno Kapitein
– Figure 4| by Zeno Kapitein
– Figure 5| by Zeno Kapitein
– Figure 6| by Zeno Kapitein
– Figure 7| by Zeno Kapitein
– Figure 8| by Zeno Kapitein